This mod is a WIP (WORK IN PROGRESS). For as easy as Final Fantasy VII is, Final Fantasy VIII is equally difficult. It has 3 difficulty levels: 1. Pretty much the basic magics and their evolutions. Which magic junctions best to which stat? 1. Naaah, too painful. Experience FFX at a dramatically increased difficulty level. Very hard. Re: FFVX - A Final Fantasy V Difficulty Mod « Reply #17 on: April 12, 2017, 12:10:30 am » Just chiming in on the rebalance vs. challenge comments: most 'rebalance' hacks of any FF game are sort of intrinsically going to be at least mild challenge hacks given how almost every FF game is ludicrously unbalanced in the player's favor. It provides a lot of changes you've never seen before! SeeDRemastered UI- R… But for those who are looking for an insanely hard mod of FF8... here it is. I created an account just to post this cuz it needs to be said. All 3 have cheap methods. battle starts, they both do 5000 dmg attack, game over. if you can prove me wrong please make a video showing you do it. It won't make the game hard, maybe a little more time consuming at the beginning, but eventually you'll hardly be any worse off. You're browsing the GameFAQs Message Boards as a guest. Definitely not for the casual players, as some of the other reviews may suggest, this is HARD. Final Fantasy VIII Remastered is a updating of the classic 8th entry in the main Final Fantasy line of games. Summoning Quetzalcoatl a couple times and some attacks spells or limit breaks should be more than enough to knock him down. I … Yeah i got to the seed exam took 45 minutes to take down the flying monster, but then i have 30 minutes to take out the robot spider? save hide report. This mod focuses on making the game as hard as possible. The robot (XATM 092) isn't meant to be defeated, you are supposed to knock it down and run. If you wait, it will be released, making installing all of these mods more convenient. How important exactly is keeping low levels. This is NOT a difficulty mod. For instance, there are quite a few bugs in the AI and field scripts. Bosses have extra status immunities and are immune to gravity attacks. share. This is far less convoluted than the other FF8 mods thread that exists, and has explanations and links of everything, along with a troubleshooting section. But to do that, I need to get more familiar with the game itself and hear ideas/feedback from more experienced FF8 players & fans of the game. FF9 has level 5 death + Grand Dragons hit levels over 70 then the final boss can die easily without ever seeing Grand Cross used and only Ozma would be a threat at level 70. 91% Upvoted. This mod only contains images which Tonberry will use. Anyone played the insane difficulty mod Requiem? This is a rebalance mod that primarily changes the Guardian Force Abilities, Character Stat growth, and stat bonuses. Download 2013 | 2019 Introduction Hello everyone, and welcome to the Ragnarok Mod. 'requiem' seems a little bit too extreme for me too. Current FF8 Lunatic Pandora: Remaster Mods in progress: *UPDATED 7/1/2020* Project Angelwing Gigapixel AI by Fated Courage porting to Remaster --PROJECT UPDATED/UPGRADED to ESRGAN 'Ultima' Edition!!! This mod mainly strives to refresh the gameplay by sticking to the original settings, BUT it also tweaks some enemy AI, spell effect, equipments, etc, for different reasons. Does anyone know a working difficulty mod for the Steam Version of the game? If you want to have fun, try that with a natural stats run. FF7 has Knights of the round + HP absorb (Carry Armor boss battle onwards) FF8 has disc 1 Lionheart which CAN be made and its still a broken weapon even if the limit itself never triggers. Links: FF8 Hardcore Patch for PC. Here's a sample of RaW in action: Don't quite understand Zell side quest ... What would you like to see in a proper remake? most, if not all, final fantasy "hard mode" mods do 1 thing and 1 thing only: change every enemy in the game into an overpowered death machine that can only be defeated using 1 tactic. There are plenty of difficulty mods out there, and even more debate about which one is the "best." Any time, that is shorter than the current record, will replace the name of the … Also, please change how drawing functions. You can download it from the Qhimm forums. Pity. Bosses often use more powerful abilities. Started by iamSkanob. View mod page View image gallery I'm really curious to see / hear what you're doing about balancing junctioning and card mod since they are both obviously super over powered. Most of these have been fixed (all I know of). Currently, it updates all of the background files for the game by using a GAN I … Choose between PSX/Original Sountrack, Orchestral Soundtrack versions, Rock/Metal versions (The Black Mages), or even input your own.OGG files to loop in the game! Currently, it updates all of the background files for the game by using a GAN I trained to generate the images. Note: McindusMods, author of several of these mods, is creating an installer. It is similar to the Jenova editor for FF7, but also sports several new features. Compared to other mods … you need to either buff the characters or cut the bosses hp down or it is impossible to kill the bosses. Description. This mod is not opted-in to receive Donation Points. © 2021 GAMESPOT, A RED VENTURES COMPANY. Featuring enhanced difficulty along with an overhauled Crystarium making each role and character more distinct for a fresh experience. it brings the difficulty level back to par with IV and V I feel. Well, my general plan is to immediately run to the beach, use Fastitocalons to immediately learn HP-J, Card, and Card Mod, refine the Gesper card you get on 2nd Floor into a Black Hole, then junction Quetzal to Quistis, junction whatever I can to HP, and try to use Degenerator on T-Rexaurs at the forest. Enc Half just to reduce the time spent in battle, perhaps. 1 limit per battle (if you even want to use limits at all) No "Enc None" ability. So with FF7 NT completed, I've been preparing to start work on a follow-up mod for FF8 that'll be geared at rebalancing the game's systems and eventually adding new content like events and fights. I made the second version of Hardcore Patch for FF8. I spent a lot of time on the interface of this program, and I'd like to think that the end result is the best-looking FF8 save file editor available. 2509 - 1245 - 7764. NEEDED: Difficulty mod for FF8 Steam Version Hello Guys! I already know this 'requiem' mod, but does it work on the steam version? I've essentially -always- done low-level runs. Final Fantasy VIII Requiem Question. Well, okay, one restriction maybe. Omega Extreme Application works on batch files, so if you use Vista or 7, you have to do it on admin account. Basically boosts the game difficulty. God Mode. -Learn the L-Magic Refinement ability with Siren when you get her, then use L-Magic to refine those 30 tents into 300 curaga. for Magic Junctions. Log … Meaning it simply looks better than the … This patch is a difficulty and re-balance modification for the PSX NTSC-U version of Final Fantasy VIII. I am trying now to kill oilboyles. -Buy 30 tents and win the Quistis card from any of the 3 trepie groupies in Balamb Garden. Card Mod is essential - you don't have to spend hours upon hours playing to collect hundreds of every common card, but you will at least need to chase down a few rare ones. Ruby Medium 2. 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