Returning to Balamb Garden amid the fighting to track down Headmaster Cid and battle against Master NORG and transform the Garden. Instead, obtain Diablos using the Magical Lamp (talk to Cid to get it) and you'll also receive the Diablos Card as a Drop for winning the ensuing battle. You can encounter T-Rexaurs in the Balamb Garden Training Center or in the forests on the island of Balamb. Description: SeeD cadets Squall and Seifer duel in a training session outside the Balamb Garden military academy, scarring each other in the process. The MiniMog Card can be acquired very early on during Disc 1, shortly after you acquire the Ifrit Card. Information on all characters, including stats and how to acquire all their weapons and limits. @RadiantDarkBlaze. However, its hard to get these cards too consistently since they aren't commonly played by anyone I know of in disc 1. But at least “sexual promiscuity” is an expellable offense! (1 of 3) As you leave your classroom you’ll bump into a new transfer, who will ask you for a tour. All previously-available refinements can still be done also, in case you didn't do them. It’s still quite a long ways away, so don’t worry about it too much just yet. Weapon Remodeling¶. The areas you’ll encounter if you head left (going clockwise) are the infirmary, the quad, the cafeteria, the dormitory, the parking lot, the training center and the library. When you leave Timber, board the train, but ride it all the way to Dollet instead of just to East Academy, and go down the nearby road to the town proper. 2) If the player takes Zell back to Garden to warn Headmaster Cid of the missiles, and visits the library, the Pigtail Girl will give Zell a … After descending the stairs and exiting to another screen, continue forward and keep your eye to the left, as there’s another draw point, this time yielding some Cure magic. Especially Tornado is really powerful, even moreso considering you've barely even started the game (Junction it to Str and watch the fireworks). That being the case, bring up the in-game menu by pressing the [Menu] button (Circle by default), select the “Junction” option, then select Squall. Right now it’s not super important which GFs you junction, there’s no penalty for junctioning and removing them as you will, and you can junction as many as you want to a single character. Guardian Forces, summons, Espers, whatever you call them, they’ve often played a significant role in Final Fantasy games, and Final Fantasy VIII may be their apogee. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. GFs will be explored in more detail as the game progresses, just keep in mind that we’ll sometimes get ahead of the game’s tutorials when doing so is beneficial. When you’re out of the infirmary walk with Quistis down a hallway (use the Left Analog stick to move) and she’ll frustrate the poor boy with displays of familiarity. Leave the port and Seifer will make off with the car, forcing you to return on foot. The others are useful here and there, but not as useful as the ones high up on the list. Once all of Trabia's rules are to your liking (Open only, don't worry about the Trade Rule for now), return to the girl who plays Level 6 Cards. By following this guide you can aspire to the following: By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. 1. 8. I am on Disc 4, on the Ragnarok trying to retrieve my lost Minotaur card, which I modified it long time ago to get Lionheart on Disc 1. You also get the Quezacotl and Shiva GFs. The guards will attempt to stop you from entering, but just keep talking (and randomly wandering around) and the team will manage to get inside. Information on how to acquire each GF and a discussion of their abilities, including where to assign them. Later refinements are marked with the ability needed. At the bottom left of the screen you should notice some purple lights, which just so happens to be a draw point. Degenerator is highly useful from the beginning of the game to the end; it Ejects anything not immune (which means almost all regular, non-boss enemies). Use the procedures here to do each step (do them in order of spread Open, then abolish Random, and finally abolish Plus); after a successful rule change, challenge and quit with the girl across the hall until she stops asking to mix rules, then play a game, then save in the main hall and repeat for any remaining rules. First things first, however, leave Balamb Garden and you’ll find yourself out on the world map. A word of caution before continuing: the following will make you insanely overpowered if you do it all. Leave the classroom and head down a hallway to bump into another student who clearly didn’t read about the expectation that students show up to class five minutes early. Zell and Seifer join the party. Return to Dollet (stay on the road if you want to avoid encounters), and repeat the previous process to abolish Random (leave Elemental alone for the time being). (right). Final Fantasy VIII Walkthrough. Don't mod the latter, we'll need it in a little bit. Note: In most cases you’ll run by default, but if you hold the [Walk/Cancel] button (Triangle by default) while moving with the Left Analog stick you’ll walk instead. Once you're done here, it's time to do the SeeD Exam. Balamb Garden Before the Fire Cavern ... Magic in Final Fantasy VIII is somewhat odd in that you don’t so much learn spells as you acquire them from external sources. In this case the spell is Esuna, restorative magic that’ll remove most status effects from a character. Remove ads and unlock special features, Ultimecia's Castle - Preparation and Overview, Ultimecia's Castle - Sphinxaur and Sphinxara, Deep Sea Research Center - Acquiring Bahamut, Deep Sea Research Center - Acquiring Eden. Another little "cheat" is modding Elastoid Cards (Level 5) into Steel Pipes (1 Steel Pipe per Card). Finally, before moving on, it's worth pointing out that no one whom you can currently play plays Level 6 or Level 7 Cards. Don't forget to Junction any new Magic to reap the full benefits of it. Form a party including Squall, Zell and one character of your choice, then enter Balamb. After you're given the mission in Timber, don't leave the Garden. Here, play the Queen (the woman in the distinctive white dress) and check her Trade Rule; if she uses All, great, quit and leave town, if not, keep quitting and retrying until she does. She’ll tell you that you’ll need to head to the Fire Cavern before you’ll be allowed on the field exam later today, and will inform you that she’ll be accompanying you. Now comes the real fun. ; Head to the Fire Cavern and defeat Ifrit, to earn him as a Guardian Force. Mod it into 3x Accelerator items, which are nothing short of awesome. All of the refinements use Card Mod, as a reminder. This occurs roughly every 10,000 steps. In addition, the following refinements can be done now, to prepare to craft the two best ultimate weapons in the game by the end of Disc 1. © 2021 GAMESPOT, A RED VENTURES COMPANY. Death Junctioned to ST-Atk gives a chance to instantly KO an enemy in addition to giving big boosts to offensive stats. Balamb Garden Before the Fire Cavern. Here, save first, then spread Open to Galbadia (use the methods here if you're having difficulties), the play Watts to win the Angelo Card, which Card Mods into 100x Elixir (I strongly advise doing this). Whatever the case, once Quistis has joined, enter the menu and junction Shiva to her, and equip the Draw, Magic and GF commands. The needed magic refinement will be listed (since the beginning inputs are all Cards, you obviously need Card Mod for that part). Fair enough, we had errands to run in Balamb, anyways! Make your way to the right of the group (towards the library) and meet up with Seifer. Disc 2 at the earliest. Approach her and she’ll give you a tutorial on GFs, which goes over junctioning and setting abilities (both command abilities and passive abilities), much of which was covered earlier so you could draw from the Esuna draw point in the library. It can be a bit tricky to find, but when you get the right spot you should pick up Occult Fan I, one of four magazines that details how to find an optional GF. Why not join us today? Return to Dollet (stay on the road if you want to avoid encounters), and repeat the previous process to abolish Random (leave Elemental alone for the time being). Chapter 5: Galbadia 8. Note: Draw points restock over time, and by “time”, we mean based on how many steps you’ve taken. She’ll also refer you to consult your “study panel”, which you should do. Continue to the right to reach an elevator and ride it down to reach the 1st Floor Hall area. If not, try the man in black in Deling City. Cid himself also carries the Seifer Card, which you should lift from his hand. Location: Balamb Garden Region: Balamb NPC: Kid running around the circle Card Mod: 100 Pet House First Available: Disc 1. Remember this location; it will be used throughout the Queen of Cards Quest to win back the cards you needed to give the Queen. You'll see a boy in red here; he plays with Trabia rules, and gives us an easy opportunity to modify this region's rules, and it's the most important card region late-game. Among those monsters are the T-Rexaurs. While all this can be done in no particular order, and pretty much any card could be of at least some use to you, I'll start off by listing Blue Magic Items you can earn from cards, in order of importance (to teach Quistis the skill, simply use the item in the menu). In terms of Cards, there's now nothing left to except board the train. Jerk. At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. Instead, save first, then lose the MiniMog Card to the Queen of Cards (the one who gave you the All rule earlier) to start her quest. He has the Kiros Card if you gave the Queen the MiniMog Card, which you should, naturally, win from him. Leon14344 10 years ago #7 ^^ most likely did. Information on Triple Triad, including the location of every card in the game and how to best use them. First things first, however. The next question is whom to play. Be sure not to move her; we need her in Balamb for the moment. Walkthrough: Disc 1. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. Waking up in Dr. Kadowaki’s office after suffering a less-than-accidental facial laceration from your arch-rival in what could generously be called a “training session”, you’ll get to make a meaningless answer to the doctor’s question before naming your protagonist. Of the list, Triple and Full-Life Magic are two of the best Junction spells in the game (although Full-Life's horrible refinement yield really hurts its usage at the moment; there'll be more efficient methods to obtain it later though), while Meltdown gives massive increases when Junctioned to Vit-J. Generally, it's best to wait until after completing the Fire Cavern to begin playing Triple Triad (you'll also receive the Ifrit Card during this intro sequence). Laguna Dream 3: Winhill 11. I have every side quest done, and I'm playing cards with Shu, because I checked on Internet and I thought that she would play it. When you’re ready to move on, make your way to Balamb (if you were grinding as per the last section, you were probably running back and forth from here to sell stuff and manipulate the Queen of Cards into passing the “Diff” rule - pretend like this is novel!) There are two Rare Cards you can win: the Quistis Card (from any Trepie; there are some in the 2F Classroom, and one in the Cafeteria. Released: 02/11/1999. Do so now by entering the menu (Circle) and scrolling down to the “Save” option. Generally, you want to play someone who plays only the level(s) of cards you're looking for. Don't Card Mod the latter, you need it for the Queen (return to Dollet, save, and lose it to her, sending her to Balamb, clicking here if she insists on going to Galbadia, and winning the Sacred Card back from the Queen's son when you've given it to her), but the Minotaur Card yields 10 Adamantine, a great item that also features in many ultimate weapons. Naturally casting these spells reduces your stock (one cast, one spell), but they can also be used for other purposes, like passively boosting your stats. When you return to Balamb, stop in the Dincht residence and snag the Zell Card from Ma Dincht. Tornado is by far the most important; the -aga spells do junction fairly well, but not as well as you'd expect (except on Elemental Junctions), meaning they're nice but the return may or may not be worth it. ). Now that we have a number of new GF's and their refinement abilities, it's time to milk the system even more. How to defeat both of the game’s superbosses. Now go … Once you’re in control of Squall, walk forward to transition to a screen where you’ll find Quistis chatting with some students. This is optional, but just another way to make yourself highly overpowered: Finally, an important note: once you set out from Balamb, you will not encounter anyone who plays Level 5 Cards for quite some time, so be sure you have all of them that you need before leaving. 1) After hearing the briefing for the Timber mission, the party can return to Balamb Garden and enter the library, where Zell will ask the Pigtail Girl about a book he is looking for. If you can, play Trepie #1 in Balamb Garden cafeteria. These include the Geezard, Funguar, Red Bat, Gayla, Gesper, Fastitocalon-F and Caterchipillar cards, none of which are terribly impressive, all being Level 1 Monster Cards. If you're looking for someone who plays ALL cards level 1-5 (except PuPu, which no one will ever play), play the girl in the Library's reading room. Before returning to Balamb Garden, go to Balamb and head for the train station (left at the fork in the center of town). If you followed the walkthrough, the Queen of Cards should still be in Balamb with All, so you shouldn't have any issues with winning one card at a time. Chapter 3: Training Center 4. They’ll scatter as you approach, so talk to Quistis by walking up to her and pressing the [Talk/Confirm] button (X by default). Loitering, eating in classes and the library, violence and sexual abuse is prohibited. Return to Balamb. If you gave Selphie a tour of the building you will want to return to the 2F where you'll speak to the guy shown in the screenshot below. Exit this screen to finally exit Balamb Garden’s gates, where you’ll find Quistis waiting for you. Card Club Side Quest - FF8 Guide. Enemies. This is less efficient than Card Mod, but if you feel like it, be my guest. Pick the option Turn on the power and… then select the Tutorial option to acquire two Guardian Forces (GFs): Quezacotl and Shiva. That being the case, you probably want to refrain from playing anybody just yet. (right). and Sure you’ll give her a tour of Balamb Garden, which may be useful if you’re unfamiliar with the layout. There are bridges running off from the main hall to each of these areas, so it’s easy to find them, and if you’re still unsure of where you are, there are signs at the start of each bridge. From here you can head either right or left and follow the hall as it loops around in a circle. Don't go out of your way to get these cards, but if you're playing with All it's likely a few will fall into your lap. After the tutorial Quistis will join the party, and the difference between a SeeD instructor and a student on the verge of graduation is… apparently one level? the train to balamb is unavailable, oh well guess i'll go get the first materials and wait for disc 2 :) Chapter 1: Balamb Garden 2. Chapter 2: Dollet Exam 3. This isn't all that great, mind you, but there's little to no downside to doing this and the extra damage never hurt anyone, so might as well, right? Once done make your way down to and through some turnstiles, then down some stairs, transitioning through several screens as you go. (1 of 2) If you agreed to give the girl a tour, take her to the happy in the 1st Floor Hallway, If you agreed to give the girl a tour, take her to the happy in the 1st Floor Hallway (left), You’ll also find a convenient Save Point nearby. When you gain control, speak to the guy near the 2F elevator to receive a Geezard Card, Funguar Card, Red Bat Card, Gayla Card, Gesper Card, Fastitacalon-F Card, and Caterchipillar Card. If you’re gruff or turn her down, however, nothing of value will be lost. G-Soldier, Raijin (boss), Fujin (boss) In Balamb, … Hopefully something you won’t encounter yet, but it won’t hurt to grab it. Occupants may not use weapons or magic in the Garden, apart from the training center. You'll want to spread Open and abolish both Random and Plus. Pain is among the best Status Junction spells. Now that you have a GF equipped, interact with the draw point again and you’ll be able to identify - and draw - the spell there. Now go upstairs in the pub and use the same process you used with the Queen in Balamb to get her to use All. Don't mod the Ifrit Card, we need it to obtain a Rare Card on Disc 2. Your next task is to begin building your deck. This video is unavailable. You’re in the hall between the front gate (where you’re supposed to meet Quistis) and the elevator to the 2nd Floor. Complete walkthrough of the main questline. Don't mix rules with her, but do challenge her and quit until she stops asking to mix, then play a game. After having explored the world, you should return to Balamb city. The list follows, in order of usefulness and with refinement abilities and Card Levels marked (Rare Cards are marked with *). Here, in the shopping arcade, look for a man in all black across the street from the Junk Shop. Note: If you talk to characters with the secondary [Talk] button (Square by default) you’ll challenge them to a game of cards. Interact with the three students who were crowding her earlier - the “Trepies”, Quistis fans, apparently - if you wish, then return to your seat and interact with the computer there. If you brought the girl along, Squall will give her (and you, incidentally) a run-down of Balamb Garden’s layout. Chapter 8: D-District Prison 12. It’s been an inauspicious day. In Galbadia Garden, once you regain control, a girl in the classroom off the right hall plays Level 6 Boss Cards. (1 of 3) Swirling motes of light indicate a Draw Point. The guide will refer to him by his default name, Squall. Make your way back to Balamb city. Again, with your starting deck your odds of beating most any player you come across are slim, so you’re encouraged to leave well enough alone for now. Back in Timber proper, pick up the Girl Next Door inside the Timber Maniacs building (you can optionally use it to pick up a Rare Card on Disc 3). Watch Queue Queue This is a hidden stat, but basically the more you run around, the more a number of in-game variables will be checked, including whether draw points refill (assuming they can refill, of course). Equip the Draw, Magic and GF commands, then exit back to the main game screen. Meanwhile, Quake is inferior to Tornado, but still gives massive boosts to stats, while Regen gives serious bonuses to HP-J especially. Wonderful. Yeah… normal place. If you find the game is too easy, feel free to simply not Junction the overpowered spells, or not use the broken skills. (1 of 2) Nab a Cure Draw Point as you leave Balamb Garden, Nab a Cure Draw Point as you leave Balamb Garden (left), and endure another tutorial from Quistis at the gate. (right). Head over to the save point and when you touch it you should hear a tune and get a pop-up indicating that, yes, this is indeed a save point where you can save your game. This magic can then be stockpiled like any normal inventory item, accumulating in stacks of 100. These will teach your GF's the SumMag+10% while also unlocking SumMag+20% for you to learn. Chapter 6: Tomb of The Unknown King 9. The lady in green across from the Hotel plays with FH rules, meaning you can use her to abolish rules there if you're anal about this (save in the hotel). The young boy doing laps in the main hall has the MiniMog Card. You can worry about that later, but for now know that drawing magic isn’t something most humans are innately capable of… but a human junctioned with a GF is. 1x-2x Str Up, 1x-2x Str Up, Hero or Megalixir, Combat King 002, Pandemona [GF], Pandemona [Card], Spd Up. (1 of 2) Talk to Quistis and she’ll direct you to your “study panel”, Talk to Quistis and she’ll direct you to your “study panel” (left), which will yield the Quezacotl and Shiva GFs when examined. No you can't return to Balamb on Disc 1 after you go to Timber. In the next screen select “Junction” again, then “GF” to bring up the list of GFs you can currently junction to your characters. If the Trade Rule degenerates to One, feel free to just play and quit until it changes back to All, which it will do eventually if you're following the walkthrough (If you moved the Queen of Cards, unfortunately it will not change back to All.) The rest of the disc has no new cards, so just work your way through to... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Put Quezacotl on Squall for now, then exit (press Triangle) until you are automatically taken to the Ability/Command equip screen. Disc 1. Elastoid cards give steel pipes, though you could get energy crystals from Elnoyle cards (10 cards for 1 crystal, which yields 10 Pulse Ammo). Balamb Garden (Part 1) (Disc 1) - FF8 Guide. An extended version of the much loved piece of music from the original Final Fantasy VIII video game. There's also a boatload of spells you can snag, which will make your life much easier. ; Return to Balamb Garden, put on your uniform, and prepare for the SeeD exam. Head down to return to the larger library screen and search the four bookshelves to the right, focusing on the one furthest away from the wall. Return to Balamb Garden (Disc 2) - FF8 Guide. For basic card strategy, click here. Another note (and this applies throughout the entire game, mind you, not just here) is that in some of the Card Mod chains especially, you may have an intermediate ingredient already instead of the Card (or other beginning ingredient); in this case you can just do the refinement directly with your inventory stock. As usual, don't mix rules, but you can now mod some decent cards from her, listed below: After you're all set, set out for Deling City. Hey guys, I have a question. He gives you your first set of Triple Triad … In Final Fantasy VIII, enemies level up when you do, and to make the strongest characters (both overall and relatively) you’ll want to keep your levels low. Laguna Dream 1: Deling 5. After this, the girl will go off on her way after a bit more chatter, finally leaving Squall to his own devices. Head over to Zell’s house first. This is a save point, where you can - you guessed it - save your game. Squall is a clever bird, however, and dangles bait the ever-incompetent Galbadian can’t ignore. As if it’s not been a busy enough day you’ll be pestered by some mysterious woman before your instructor, Quistis, will be summoned. Challenge the guard and refuse until he stops asking to mix rules, then play a game and quit. One may not bring animals into the Garden. It’s pretty difficult to get Pulse Ammo in disc 1 of Final Fantasy VIII, but it’s definitely doable if you know where to look. If you have extra Elastoid Cards, mod them and hang on to the Steel Pipes, you'll be able to make use of them later in other ways. Anywho, peruse the entries on the study panel if you wish to learn a bit of lore about the world, specifically the purpose of your school - a military academy that trains children to be mercenaries. ALL RIGHTS RESERVED. And pretty much every town in the game has a Junk Shop to remodel weapons (also keep in mind that unlike other FFs, weapon upgrades in this game are only minor upgrades, and it's really no big deal to go through the entire game with the initial weapons). Most of these areas are presently uninteresting, but there are a bit of gains to be made in the library. Save in the hotel, the hard reset and reload your save. Basic Rules, Game Strategy, and Triple Triad Players. Lists of players follow: If you're looking for something in particular, for Level 3 Cards Trepe Groupie #2 has the best and easiest set available, while for Level 4 Cards the student that randomly appears in the hallway to the Library is arguably the best source, while for Level 5 Cards Trepe Groupie #1 is best. Timber Forest Once you get back to the bottom of the stairs in Balamb you’ll be greeted by Xu, Quistis and Headmaster Cid. Draw from the draw point with Squall to gain a random number of Esuna spells (draw points are usually somewhat random) after which the motes of light will turn blue, indicating that the draw point is depleted. Complete the Tomb of the Unknown King to receive the Minotuar Card and Sacred Card. First up you can find the Timber Maniacs 1 magazine lying in two places around Balamb. T-Boards(a floating type of skateboard) and similar f… There are multiple ways to obtain Dragon Fangs on the first disc of Final Fantasy VIII: A T-Rexaur that is level 20-29 has roughly a 20% chance of dropping Dragon Fangs. Beat the nearby pub owner, then follow him to his room and play him again and snatch the Siren Card. Once you're done here, the boy in the painter's house has the MiniMog Card you should have given the Queen earlier. He’ll offer you some cards, a starter set for Final Fantasy VIII’s card game, Triple Triad. Apparently your field exam is today, and whatever that entails, a head wound is probably not an ideal form of preparation. Using the All rule, it's time to amass huge numbers of Common Cards. Balamb Garden (Part 2) (Disc 1) - FF8 Guide At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. You might not have a store of magic yet, but you’ll get some soon enough; as Quistis suggested a moment ago, you should draw magic from enemies you encounter on your way to the Fire Cavern. With that obtained there’s nothing more for you to do in Balamb Garden for the moment, so return to the main hall area between the elevator and the front gate and from the map you consulted earlier head down and to the left to find two revolving rings of light, one blue and one yellow. Flare is stronger still, but it's a major pain in the ass to accumulate the needed cards to refine it (you need a whopping 50 Ruby Dragon Cards to max someone out), so you might want to skip it, but feel free to grab some for casting. Speak to her afterwards; if she goes to Dollet, you're done, otherwise retry (use these methods if you're having trouble getting her to Dollet). The Garden rules are listed on the Study Panel. As far as Cards are concerned, there's nothing of note to do until you're in the Forest Owls' base. Items. Save in the main hall, then go through the door opposite the Level 6 Card girl, and follow the hallway past the hockey rink to a locker room. Either way, continue through the rest of the area. Fisherman’s Horizon (FH) Arriving at FH and meeting with Mayout Dobe and Flo to get Balamb Garden repaired. Now return to Balamb Garden. Watch Queue Queue. Like the Blue Magic Items above, these are listed in order of usefulness, along with the rank of the Card. While these are the best ones you can exploit at the moment, feel free to accumulate other types of cards; while you can't do much with them now, you will be able to in the future once you have more refinement abilities. You'll begin at Balamb Garden's front gate. Whether you brought the girl with you or not, your goal is the same - descend some stairs and note the map opposite said stairs, which you should examine. Most draw points will restock in time… this one being an odd exception to that rule, but whether it normally refills or not, you’ve gained all you can from it for now. 9. I can't remember if it's possible, but can you get a train back to Timber then back to Balamb? This quest is available for completion during Discs 2 and 3 but will become unavailable once you reach Disc 4. Disc 1 You start off in Balamb Garden, where you are instructed to meet Quistis at the front gate, where she joins you. Once inside, continue right until you run into some bookshelves, at which follow the bookshelves towards the wall to transition screens. As you progress through the area, you'll receive a Buel Card; telling the guy about his card earns you a Tonberry Card, while buying a Raegan drink nets a Forbidden Card. S Card game, Triple Triad … Card Club Side Quest - FF8 Guide ahead... Indicate a Draw point of 3 ) Swirling motes of light indicate a ff8 return to balamb disc 1! 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